With that out of the way, here's the data for how frequently each exploration skill + training level combination is used in dialogue branch unlocks. This does mean the data ends up missing out on counting implicit unlocks, but there are very few of these in the game (<10 instances), so it should be largely accurate. For example, dialogue branches to get your first level of training in Tidal Affinity will not show up if you've already learned it - this sort of check is not included in the data below. Dialogue branches unlocked by not having a particular training level in a certain skill are not included in the data below.Such a branch counts towards both Lore: Mystical and Lore: Machinery in the data below. For example, there's a particular check that unlocks a dialogue branch if you have Specialized training in either Lore: Mystical or Lore: Machinery. Duplicates are not handled in any way. It does not include difficult task rolls (the ones where you have to expend Effort and points from your stat pools to get a chance at succeeding on the task), and it does not include the flavor text that shows up on item descriptions in your inventory. The data only includes checks for dialogue branches unlocked in conversations.I spent some time writing a tool to parse the game's conversation files, and was able to extract statistics about how frequently each exploration skill is used to unlock content in conversations, and the minimum training level required to do so.īefore providing the data, here's a few caveats: You might have noticed while playing Tides of Numenera that having certain exploration skills (most notably Perception and the various Lore skills) at Trained or better on the Last Castoff will unlock dialogue branches and additional text in conversations.
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